Been a while again. The dev journal has been quiet, but I've been making plenty of progress. If fact, I may have something releasable in a few short weeks - Lua has sped up development considerably, along with the jump from DS to PC.
I decided to make the switch mostly because the DS homebrew scene is losing steam; looking at gbatemp.net and DrunkenCoders, there just doesn't seem to be much interest anymore. Add to that the fact that the original DS has been replaced twice now with new handhelds, and I can't really justify sinking that much time into it.
That's not to say that I'm completely abandoning it. The engine as it stands is built largely using classes and techniques I developed specifically for the DS, and it would still be possible to port it back if I ever really felt like it. But for now, it's going to be much easier to develop content rapidly and keep myself interested if I focus on a system with wider support and better access.
Currently, I've got the bots working with the buttons. They move as they're supposed to, and there aren't any glaring holes in the game logic so far. My next tasks are sound, a title screen, and logic for the win condition. Judging by the pace I've set in the past month and a half, I should have a release-worthy version of Bits N Bots by Halloween or so (for Linux, anyway - I haven't focused on Windows yet, though I plan to eventually).
I decided to make the switch mostly because the DS homebrew scene is losing steam; looking at gbatemp.net and DrunkenCoders, there just doesn't seem to be much interest anymore. Add to that the fact that the original DS has been replaced twice now with new handhelds, and I can't really justify sinking that much time into it.
That's not to say that I'm completely abandoning it. The engine as it stands is built largely using classes and techniques I developed specifically for the DS, and it would still be possible to port it back if I ever really felt like it. But for now, it's going to be much easier to develop content rapidly and keep myself interested if I focus on a system with wider support and better access.
Currently, I've got the bots working with the buttons. They move as they're supposed to, and there aren't any glaring holes in the game logic so far. My next tasks are sound, a title screen, and logic for the win condition. Judging by the pace I've set in the past month and a half, I should have a release-worthy version of Bits N Bots by Halloween or so (for Linux, anyway - I haven't focused on Windows yet, though I plan to eventually).